𝔗𝔥𝔢 𝔇𝔞𝔤𝔤𝔢𝔯 𝔖𝔬𝔠𝔦𝔢𝔱𝔶
"I hereby pledge myself to the Dagger Society,
To use my eyes to see all that happens,
My tongue to woo others to our side,
My ears to hear every secret,
My hands to crush my enemies.
Should I break my vow, Let the dagger take from me what I took from the dagger"
Founder | Spirtfur
Species | Custom Humanoids
Roleplay | Descriptive traditional
Orientation | Fluid
Belief | Paganism
Group Type | Thread & Discord
Names | Custom
AJCW Page (Includes pictures)
Everyone, despite their race, gender, religion, sexuality, should be respected. All members of the Dagger Society are to be respected. Any bullying, discrimination, or harassment will be dealt with immediately. Depending on the level of offense, consequences of this offensive can result in exile. While an OC can have a rude demeanor, please make sure that it does not carry OORP.
While Society Members are allowd to double group, they are also expected to remain active and loyal and The Dagger Society While looked down in other groups, The Dagger Society does permit double grouping. However, if a member is in another group, please notify the current Regina/Regino. However, even if do choose to participate in a different group, you must remain active in the Dagger Society. If a Society member is missing for more than a week, then they will be suspended and possibly banned.
Every Dagger, no matter their preferred rank, start as a apprentice and go through a seven day training period. This is to ensure that all new recruits know TDS in and out of roleplay. An apprentice's training can be extended or cut short if said mentor believes it is necessary, but is to check with the Regina/Regino as well to get their approval. If a apprentice is missing for one of their training days, they are to make that day up later.
Due to the theme and and circumstances of the Dagger Society, multiple, non-human, species reside in the group. Each with their own strengths, weaknesses, and abilities. Every member of the Dagger Society has the option to choose their species in lieu of the default human. During the first week of joining, you may change your species as you wish until the end of the week, which then your choice will be permanent.
If you are unsatisfied with our list of species, forums will be located on the bottom of the page for suggesting different species. Forums for suggesting a subspecies will also be available
Custom species available to use for OCs and Roleplay.
Hint: click the headings below to reveal the text
Common Name(s) - Mermaids, Sirens, Nymphs
Syreni are aquatic creatures that typically have the torso of a human, with a lower body of a sea creature. The only exception of this being Naiads, the fresh-water equivalent of a syren. Saltwater syrens tail color, shape, and other extremities depend on what location they hail from. Natives of the open ocean are usually have a deep cobalt tail with a dorsal fin starting at the top of the spin and trailing down to the fluke. Open ocean syreni are also said to be able to shift their colors to blend in with the water. Syreni from the tropics and/or shallows are often tanner than their submarine counterparts with vivid scales to blend in with coral reefs, the typical habitat for this colorful subspecies. Finally, syreni hailing from freshwater are typically called 'Naiads', the main reason being they resemble humans more than they do mer, as in place of a tail, they have two legs with scattered patches of scales. Naiads are only classified as syreni because share the abilities of most salt-water syreni. All syreni usually have a lifespan of thirty to forty years, and are oddly susceptible to diseases and aliments.
While it might seem odd that aquatic creatures are included in a land-dwelling group, syreni do have the ability to shift human legs. The only time they are limited to the sea is during a full-moon, where the pull of the tides are strongest.
Abilities - Hypnosis, weather manipulation,
Common name(s) - Angels, Faeries, Fey, Harpies
Common name(s) - Werewolves, Werecats, Shapeshifters, Kitsune
Commonly known as werewolves, or kistunes in the east, Lycans are fundamentally shapeshifters that transform into a certain animals, typically a wolf, fox, or cat. Thoroughly spread across The globe, the animal lycans shift into vary depending on their homeland. Lycans native to Elysia and the s surrounding woods usually shift into wolves or large dogs. Down south across the Miromian Sea, Lycans typically shift into both large and small felines. If one hails from the east, then they are typically foxes.
Askari (Askara sing.)
Common name(s) - Oracles, prophets, mind-readers
The Askari are a prophetic race that dwells within the Dagger Society. They are easily the most humanoid species in the entire group, with the only difference being an advanced askara's eyes cloud over with a white film. This film doesn't interfere with the askara's sight, and is believed to help with receiving prophecies from the gods. Another ability askari possesses is the capability to sense the thoughts and emotions of surrounding entities. This however ability however is said to be strenuous on the said askara, and should only be attempted by the advanced. If a untrained askara were to attempt this, repercussions are said to be hallucinations and brain damage. Askara typically have a lifespan of eighty to ninety years
𝔑𝔬𝔫 𝔓𝔩𝔞𝔶𝔞𝔟𝔩𝔢 𝔰𝔭𝔢𝔠𝔦𝔢𝔰
Custom Species used for roleplay conflict, but not available to use as a OC/Avatar.
Baliras are enormous serpentine like creatures with fleshy, translucent fins and wings. Dispite their thick diameter, balira are usually documented as swift in both air and water. Their stunning turquoise, iridescent scales make them famed among taxidermist and biologists alike. Their effortless domestication has also made them popular among nobility as transportation during festivals and parades.
Temperamental shapeshifters that haunt river and lakesides. While most appear as a spectral horse, they have the ability to shift into an a young, traditionally attractive, human. Their origins are unknown. One theory states that they are servants of the death goddess Morsa, while others state that they are spirits of those committed suicide via drowning. Whatever their origin, their presence is usually a bad omen, and a foreshadowing of death or sickness.
Name - Username - Gender - Species - Spouse - Novice
The Regina/Regino are the overseers of the Dagger Society. As first in command, they are in charge of keeping the Society safe, healthy, and fed. Even as the leader, they are still expected to fight, tooth and nail for the Society.
Serafina di Filia Del'Acqua- Spirtfur - Female - Syreni - N/A - N/A
The Regents are the Second in Command of the Dagger Society. They are to take over when the Regina/Regino is incapacitated, or unfit to lead. If the Regina/Regino is to die without appointing a successor, they are to take over the Society.
As their names suggests, the medics are the healers. They are to be well-versed in both herbal and modern medicine, and are to use this knowledge to heal the injured and sick. Medics can also be used as a link to the gods if a trained Askara is unavailable.
Desiderio di Filia Del'Acqua - Spirtfur - Male - Arskara- N/A - N/A
Trainees of the Society's medics. They learn both herbal and modern medicine under the guide of their mentors. Default rank for those who wish to be a medic.
As one of the oldest members of the Society, the head dagger oversees all the daggers, and assists with their training. The head dagger is also in charge of upholding and enforcing the Society's tenants, and is to carry out punishments they see fit.
The daggers are the bulk of our society. Trained as warriors, assassins, and spies, daggers are expected to dedicate their lives to the Society and are to do their best to provide for everyone.
Name - Username - Gender - Species - Spouse - Mentor
Society members over the age of fourteen being trained to become a fully-fledged dagger. They are taught the over all workings of the Society, as well as fighting and hunting abilities. Default rank.
Children under the age of ten born to members of the Dagger Society. When they turn ten they are given the option of joining their parents in the Society or leaving to make a live on their own. If they choose to stay with the Soicety, they will begin training at fourteen.
(The) Lybella Court
A 'pleasure court' located in the outskirts of Elysia. Beautiful and arcane, it and the catacombs below are home to the Dagger Society. Ceremonies for both clients and TDS are held in the ballroom, including festivals, graduating ceremonies, and balls. Clients are also offered a multitude of consorts to choose from, including the current Medic Desiderio.
Deep beneath the Lybella Court rest the cavernous catacombs. Abandoned by the Lybella Court, the Dagger Society has claimed the cavern and surrounding tunnels as a training ground and prison. Non Society members are not authorized to enter the catacombs unless they are accompanied by a trusted Society member.
Elysia is a 14th century European type city located near the coast of the Miromian Sea. Riddled with crime, this beguiling city survives mostly on merchants and hunters, making it an easy target for thieves and other criminals. Unsurprisingly, Elysia is home to many humans, most unaware of the mystical underworld.
The Elysian Backwoods
A forest located Northeast of Elysia. Usually used for hunting and sometimes training by The Dagger Society. Other than that, it sits unoccupied aside from the scattered merchants that traverse the woods.
Morsa - Goddess of Death & Nature
Lybella - Goddess of Fortune and Love - Patron of the Lybella Court
Lucent - God of the winds and sun
Apopholis - Non-gendered god of Time
Nyambe - Gender-Fluid god of the Sky, moon, and stories
Please note that you do not have to be one of the listed species to join or visit
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Species & Preferred Rank
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Description (Lifespan, appearance, abilities, & weaknesses)
Picture (Optional yet recommended
Name & Username
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